Meta has unveiled a new update to its Hyperscape Capture. The update lets people join others inside photorealistic VR replicas of real rooms captured with Hyperscape.
The tech giant launched Hyperscape Capture (Beta) during this year’s Meta Connect event. Users now have a quick way to turn real rooms into immersive digital replicas. According to a blog post by Meta, friends can enter a shared VR space through a shared link. Up to eight people can join simultaneously using a Meta Quest 3/3S headset or the Meta Horizon app on any iOS or Android device.
Meta releases Hyperscape for its VR community
Sharing a Hyperscape world is simple. Users can generate a link via the “invite” or “share” button to share through chats or messaging apps like WhatsApp, Messenger, and Instagram. Only people aged 18+ with the link can join, and users can reset access anytime. Meta simplifies the creation of immersive digital replicas with Hyperscape Capture (Beta).
Users who own a Quest 3 or 3S headset can transform real spaces into photorealistic VR environments in just minutes. No costly camera equipment is required. Meta offers several inspiring examples to showcase the potential of Hyperscape Capture. Users can explore digital replicas of Gordon Ramsay’s home kitchen, Chance the Rapper’s live room, and Happy Kelli’s Crocs room.
Meta is gradually rolling out the ability to share those captured spaces and hang out with others on Meta Horizon starting this week. Users who haven’t gained access to share their Hyperscape worlds yet are advised to wait, as the update is being deployed. Meanwhile, previously captured Hyperscape worlds will remain accessible exclusively through the Hyperscape Preview app.
With Thanksgiving near, Meta hopes that users will capture the holiday spirit and invite family who can’t be with them. Meta is also expected to launch its next-gen AR glasses this fall. These glasses are made with Luxottica, Ray-Ban’s parent company. The tech company has not shared sales data for the first version, and little is known about user adoption or the second-generation smart glasses.

