In the Consumer Electronics Show in Las Vegas on Tuesday, popular Graphics card manufacturer Nvidia announced that Omniverse, its real-time 3D collaboration in design, and Virtual World Simulation platform will be accessible at no cost to artists and creators who do not use it for a company.
The tech giant has also rolled out new integrations and features for the application it has named”the “metaverse for engineers.” Omniverse began beta testing in the early part of the year. A paid subscription version for enterprise came out in November. Nvidia states that Omniverse was downloaded by more than 100,000 creators. In a speech at Computex in the summer of 2013, Nvidia CEO Jensen Huang described his plans for”the “many types of metaverses,” including video game versions as well as Augmented Reality-backed versions with NFTs, which are non-fungible. (NFTs).
Omniverse is a combination of graphics and artificial intelligence (AI) and simulation tools and scalable computing tools to help creators and designers create 3D images and scenes using their workstations or laptops. Omniverse can link two distinct 3D design universes, that typically are created using incompatible tools, to create a common virtual scene.
Nvidia has announced that it will expand Omniverse with new features like the collaboration tool that can be used with one click, Nucleus Cloud, and the introduction of new connectors extension and asset libraries developed through Nvidia partners.
The new partner includes 3D marketplaces, as well as the digital assets libraries TurboSquid from Shutterstock, Sketchfab, and Twinbru. With rapidly growing Metaverse platforms, the entry of a tech giant like Nvidia will make a significant impact. Till October 2021, the Web 2.0 metaverse companies’ total market capitalization was reached 14.8 trillion U.S. dollars.